Long time since I posted anything here…I guess there’s times like these. Anyway, I’m rethinking a bit about articles, and since painting is my main activity, I sometimes lack motivation to write about everything who fall under the brushes. So from now on I’m going to talk here mainly about personal projects.
Back to what it’s all about, minis! I’ve achieve a fair amount of an oldschool army, but in between I managed to squeeze some nice additions to the Project Dungeons.
There’s much more out of the family picture, but I’m gonna start with these! If you want to see other tuff, you’ll have to stay with us for a while…
Well, not so much of writing these days, although I still got my share of painting, and also too many projects (as usual). So here a few fellows for various uses, in direct line from the (still living (not undead)) project dungeon.
A few baddies and a band of scums. The painting goes as usual, even though I tried something a bit different from time to time, I always landed back to my basics (still a bit annoyed about that). Lire la suite →
In order to play quick games, I wanted to paint another Warcry warband (I mean pure Warcry Chaos band, not one of those overpowered AoS team), but in a relative speedy way. So I took on to bring colors to this Iron Golems, with an extremely corroded approach.
This ended up with only two kinds of surfaces, skin and metal with a strong contrast. I choose to do brown corroded rusty iron, with no traces left of true metal pigments. Then experienced with rust tones and pigment, technic I only used on sceneries. Lire la suite →
As I try my best not to start to many projects at the same time, there’s always that one last/new/nice system that came up with brilliant promise of fun and (not so) quick paint time involved. Warcry is fun. Give it a go, it’s really fluid, immersive, quick, and on top of it, fun. I can already played my beloved 90´s Night Goblins for a starter, but I also wanted to play a more typical warband. For this game, I could have choose(n) any one, as each of it meet my taste, but I have a tendency to skinny gory dudes this days.
Here the Unmade, kind folks you want around at your party, they always got nice stories to tell about lovely amputation and exquisite flaying. I choose to go with intense rusted metals on pale skins, scorched rags and black leathers completing their outfit. Not sure on how to call them, The Red Nails or simply the Tetanus. Sadly I took pics before adding grass on the bases (and I’m a to lazy bastard to retake them). Lire la suite →
Okay there, lots of new stuff from here. I’m trying to get some better pics by using a tiny lightbox, not easy to get a good hold on that, but hey, as everything it needs practice. Most importantly I’ll now try to wrote my post in english. Not sure I’ll be good at it, I’m a bit afraid of mistakes and misspelling, and mostly not being able to get the same tone as in french. But I’ll give a try.
So here’s comes my latest work. First one to recognize them get a wooden spoon! It’s been a while since I accept a commission, but the idea of this project make me go for it instantly. I’ve recently paint a Skeletor Chaos Sorcerer, so a friend of mine came to this idea of few MOTU barbarians based on the latest Underworld team. Got to be fair to him, it was a really good idea. The plan was to only do the paintjob, no modifications whatsoever. I tried to minimize my contrast for each colors to give this cartoon feel. I’ve think about going full lining but the result seems ok for me just like that. Lire la suite →
Un petit lot du projet donjons pour faire une petite pause avec la rouille. Quelques réfs qui traînaient et qui permettront de jouer toujours plus d’hommes de mains à Frostgrave, et que sais-je d’autre encore. Les vacances du pinceau avec des sujets pas prise de tête.
Quelques héros, quelques méchants, et surtout une bonne dose de fun à travailler. J’apprécie bien ces petits one shot de monobloc métal (sauf deux), où les choix et les techniques s’imposent naturellement au fil du travail. Lire la suite →
Deuxième partie de ce projet (pas la dernière puisqu’une extension vient d’être annoncée), qui m’aura pris pas mal de temps. Mais vu qu’on arrive déjà à le sortir régulièrement ça en valait la peine. Un mois de taf pour neuf persos, quinze jours pour les trente cinq méchants, le ratio n’est pas équilibré mais je vais pas pousser le boulot de la même manière sur du troufions que sur un solo.
Une bonne tripotée de méchants qui rejoignent gaiement le projet ruche, puisque la plupart de ces affreux possèdent des stats dans les systèmes Necro, Killteam et Dark Heresy. Je le répèterai jamais assez, si je peux réutiliser du matos je suis vraiment emballé. Lire la suite →